Standard is Hex TCG’s most supported and relevant format in which PvP cards, champions, gems rotate out every few sets – resulting in an evolving environment where only the latest 4 to 5 Sets are legal. For newer players wanting to get into the format or veterans looking for inspiration on what to play, TCG pro Jeff Hoogland has created a guide which helps you pick a top performing deck to your liking. Read on to get a quick grasp on all the meta decks or feel free to click on a shortcut below to skip straight to the deck’s section. Please consider using code “Jeff5” at checkout if you purchase any of the decks or if you find the guide useful (You will get 5% off your order and it will help support this guide’s updates).

Mono Ruby Aggro

Mono Ruby Aggro

Deck Type: Aggro

Difficulty to Play: Easy


Strengths
+ Best draws are difficult for most decks to beat
+ Wins games quickly making it optimal for laddering
+ Consistent resource base

Weaknesses
Has difficulty winning games as they go long
One-dimensional strategy leaves you susceptible to reserves hate


This deck is for you if…: If you like running your opponents out of the game before they have a chance to get setup.

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Diamond Ruby Ardent

Diamond Ruby Ardent

Deck Type: Aggro Midrange

Difficulty to Play: Easy


Strengths
+ Large troops and cheap removal make you good against other aggressive decks
+ Strong curves let you run people out of the game
+ Diamond gives us access to some of the best reserves cards in the format

Weaknesses
Poor against control decks because it is a slower aggro deck
Crusader requirement makes reserving awkward

This deck is for you if…: You like to be aggressive, while still having access to quality removal.

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Mono Blood Control

Mono Blood Control

Deck Type: Control

Difficulty to Play: Medium


Strengths
+ Consistent Resource Base
+ Bride and Removal are good against Troop heavy decks
+ Xentoth’s Malices draws a lot of cards with Dread Banner

Weaknesses
Removal is awkward game one against troop light control decks
Has trouble dealing with powerful constants such as Twilight Eclipse

This deck is for you if…: You enjoy killing every troop your opponent puts into play.

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Empress

Empress

Deck Type: Aggro Combo

Difficulty to Play: Medium


Strengths
+ Explosive draws capable of pushing large amounts of damage out of nowhere
+ Can lock troop based decks out of the game with Empress of Ice
+ Consistent single shard resource base

Weaknesses
Susceptible to Herofall because it leans on a few powerful threats
No flood insurance from champion power

This deck is for you if…: You enjoy playing aggressive decks that can have a combo finish.

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Sapphire Diamond Control

Sapphire Diamond Control

Deck Type: Control

Difficulty to Play: Hard


Strengths
+ Strong aggressive matchup because of high starting health total and Silver Talon Adjudicator
+ Has flexible answers to anything your opponent could throw at you
+ Powerful card selection thanks to guidance and arcane focus

Weaknesses
Poor against decks that do not play to the board
Sometimes the answers you draw will not line up well against your opponent’s threats

This deck is for you if…: You enjoy playing long interactive games of Hex.

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Blood Wild Kagu Reanimator

BW Kagu Reanimator

Deck Type: Midrange Combo

Difficulty to Play: Medium


Strengths
+ Goes over the top of all the other midrange decks in the format
+ Rotten Rancor and Eternal Seeker often combine to create a one sided sweeper effect
+ Underworld Crusader applies pressure and generates card advantage

Weaknesses
Can have clunky draws due to so many high cost cards
Rotten Rancor can be poor against troop light decks

This deck is for you if…: You enjoy playing big splashy cards.

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Sapphire Wild Winter Moon

SW Winter Moon

Deck Type: Midrange Control

Difficulty to Play: Hard


Strengths
+ Plays out mostly at quick speed, leaving opponent’s guessing what you have
+ Unanswered Windsinger often buries the opponent in card advantage
+ Eight interrupts allow you to control what resolves and what does not

Weaknesses
Relies on transforming “removal” that can sometimes backfire
Can have a hard time dealing with a powerful threat if it resolves

This deck is for you if…: You enjoy playing control and playing cards on your opponent’s turns.

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SW Furiko Combo

SW Furiko Combo

Deck Type: Midrange Combo

Difficulty to Play: Medium


Strengths
+ Executes game plan consistently by drawing a lot of cards every game
+ Can win games out of nowhere with Arcane Soil and Furiko’s charge power
+ Mucks up the ground well against other troop decks

Weaknesses
Soft to sweeper effects such as Misery, Clash of Steel, and Crackling Magma
Can be difficult to combo through decks that go wider than you

This deck is for you if…: You enjoy drawing cards and combo kills.

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Jeff
Jeff is a professional gamer who enjoys the competitive aspects of HEX: Shards of Fate. Constructed is his preferred format and he is always looking for that new piece of technology to give him a leg up on the competition.

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