
Immortal is Hex TCG’s non-rotating eternal format in which all PvP cards, champions, gems get to live on forever in an ever-growing pool of options for deckbuilders to pick from. For newer players wanting to get into the format or veterans looking for inspiration on what to play in the next HexPrimal Immortal Championship, we’ve created a guide which helps you pick a deck to your liking. Read on to get a quick grasp on all the meta decks or feel free to click on a deck below to skip straight to its section.
Kagu Crusader




1x Deathseeker
1x Eager Lackey
4x Howling Brave
1x Cottontail Explorer
1x Exarch of the Egg
1x Moon’ariu Sensei
1x Moon’ariu Sharpshooter
1x Subtle Striker
4x Rune Ear Hierophant [MajW Dominance and MinW Conservation]
4x Underworld Crusader [Minor Wild Orb of Vigil]
2x Paw of Yazukan
2x Crocosaur
2x Rotpaw Gang
Actions, Artifacts, Constants
2x Subterfuge
4x Inquisition
4x Herofall
6x Blood Shard
4x Monsagi Lily Pad
3x Necropolis Coins
1x Shard of Ancients
4x Well of Ancients
7x Wild Shard
Reserves
2x Cheap Shot
2x Subterfuge
2x Carnasaurus
2x Nature Reigns
2x Strangle
2x Extinction
1x Gemborn Prowler
1x Paw of Yazukan
1x Yazukan
Champion
Kagulichu_
Deck Type: Aggro Midrange
Difficulty to Play: Medium
Strengths
+ Turn 2 Hierophant can win game vs many decks.
+ Gem flexibility makes the deck very adaptable post-reserves.
+ Good hand disruption may ruin opponent plans.
Weaknesses
– Cannot beat combo decks without drawing hand-disruption.
– May have trouble versus control matchups with mass sweepers.
– Crusader requirement forces weaker card inclusion.
Notable Synergies: Rotpaw Gang / Value-generating small troops
This deck is for you if…: If you want to live the dream of an accelerated Spellshield Hierophant while being flexible enough to beat most of the field.
Detailed Deck Tech: http://www.hexprimal.com/immortal-technology-kagu-crusader/
Majesty Fire




4x Howling Brave
4x Lithe Lyricist
4x Mightsinger of Ages
4x Righteous Outlaw
4x Rune Ear Hierophant [MajW Dominance & MinW Conservation]
4x Heart of Embers
4x Surging Wildfire
2x Crocosaur
2x Arborean Rootfather [MajW Empowerment & MinR Ferocity]
Actions, Artifacts, Constants
4x Titania’s Majesty [MajR Twinstrike]
4x Feralroot Acorn
5x Ruby Shard
1x Shard of Savagery
4x Well of Savagery
10x Wild Shard
Reserves
2x Burn
3x Carnasaurus
2x Gale Force
2x Nature Reigns
2x Reginald’s Riposte
2x Pyre Strike
1x Crocosaur
1x Arborean Rootfather [MajW Empowerment]
Champion
Grandfather Elk_
Deck Type: Aggro Ramp
Difficulty to Play: Medium
Strengths
+ Relentless pressure all the while ramping to unfair things.
+ Powerful troops that can lead to One Turn Kills with Majesty.
+ Champion power makes even small troops into threats.
Weaknesses
– Lacks removal.
– Majesty not hitting can lead to loss.
– Very vulnerable to mass sweepers.
Notable Synergies: Titania’s Majesty / Surging Wildfire or Heart of Embers
This deck is for you if…: If you like playing powerful troops early and One Turn Killing them with a Majesty proc.
Detailed Deck Tech: http://www.hexprimal.com/immortal-technology-majesty-fire/
Ruby Sligh




4x Boltspasm
2x Embertongue Skarn
4x Quash Ridge Tusker
4x Ridge Raider
4x Stalagmage
4x Unmerciful Tormentor
4x Fierce Warlord
Actions, Artifacts, Constants
4x Scorch
4x Burn
4x Crushing Blow
4x Seeing Red
4x Quash Ridge Rubble
14x Ruby Shard
Reserves
4x Crimson Bolt
2x Emberspire Witch
3x Pool of Wrath
3x Ruby’s Favor
3x Rustbucket Distractor
Champion
Urgnock_
Deck Type: Aggro Beatdown
Difficulty to Play: Easy
Strengths
+ Some optimal hands are very hard to beat.
+ Fast games lead to efficient queue grinding.
+ Very cheap to build.
Weaknesses
– Cannot beat decks with mass sweepers played on curve.
– One-dimensional strategy leads to weaker post-reserves matchups.
– Champions with high starting heaths can be troublesome.
Notable Synergies: Quash Ridge Tusker / Crushing Blow or Seeing Red
This deck is for you if…: If you like quickly playing out all your hand onto the board and attacking like you’ve got nothing to lose.
Detailed Deck Tech: http://www.hexprimal.com/immortal-technology-ruby-sligh/
Lixil Control




2 Midnight Shepherd
1 Midnight Gatherer
1 Subtle Striker
4 Underworld Crusader (MinD Life)
3 Lixil, the Deathless Gem
1 Prince Zakkaz
4 High Infinitrix
2 Midnight Paladin
1 Gemborn Prowler
2 Forgotten Monarch (MinB Frenzy & MajB Cruelty)
Actions, Artifacts, Constants
3 Strangle
4 Herofall
4 Extinction
3 From The Ashes
4 Sepulchra Crypt Dust
4 Shard of Retribution
4 Well of Retribution
3 Blood Shard
3 Diamond Shard
2 Necropolis Coins
2 Wakuna Coins
1 Ruby Shard
1 Sapphire Shard
1 Wild Shard
Reserves
4 Drowned Shrine of Ulthar
2 Steal Intel
1 Martyr
3 Closed Coffins
3 Vampire Princess
2 Gemborn Prowler
Champion
Uzzu the Bonewalker_
Deck Type: Midrange Control
Difficulty to Play: Medium
Strengths
+ Top class troop removal.
+ Plenty of Lifedrain to offset aggro/burn decks.
+ Highly potent midrange troops that can take over the board
Weaknesses
– Highly ineffective at dealing with artifacts and constants.
– A bit slow to get going.
– Can get out-controlled by troop-light action based decks.
Notable Synergies: Lixil, the Deathless Gem / Extinction or From the Ashes
This deck is for you if…: If you like destroying your opponent’s troops, stealing your opponent’s troops, and eventually outclassing your opponents troops.
Detailed Deck Tech: http://www.hexprimal.com/immortal-technology-lixil-control/
Hideous Death




4 Deathseeker
4 Spiritbound Spy
4 Naive Lackey
4 Underworld Crusader (Minor Diamond of Life)
4 Emperor’s Lackey
4 Shroomshaw
1 Warlock of Aettir
1 Wicked Webspawn
1 Dread Apprentice
1 Monsuun, Shogun of Winda’jin
1 Disciple of Yazukan
Actions, Artifacts, Constants
4 Hideous Conversion
4 Harvest of Sorrow
3 Withering Touch
4 Well of Retribution
2 Shard of Retribution
7 Blood Shard
7 Diamond Shard
Reserves
3 Subtle Striker
1 Withering Touch
2 Withering Gaze
1 Monsuun, Shogun of Winda’jin
1 Blood Bearer
1 Wicked Webspawn
1 Death’s Head Rider
2 Gruesome Deed
2 Solitary Exile
1 Inquisitor’s Spite
Champion
Madame Anana_
Deck Type: Aggro Combo
Difficulty to Play: Hard
Strengths
+ Can win quickly without allowing much opponent interaction.
+ Potent aggro plan if combo isn’t there.
+ Relatively cheap to build.
Weaknesses
– Aggro pieces make combo plan less reliable.
– Reliant on champion power that is weak to cheap Quick removal (like Burn).
– Has a hard time post-reserves in some matchups due to powerful hate cards (like Frost Wizard).
Notable Synergies: Hideous Conversion / Deathseeker
This deck is for you if…: If you love comboing your opponent with crypt recursion madness.
Detailed Deck Tech: http://www.hexprimal.com/breaking-immortal-hideous-conversion/
SW Turns




2x Cyclone Shaper
Actions, Artifacts, Constants
4x Arcane Focus
1x Psychic Ascension
1x Academy of Cerulea
4x Change Course
4x Chlorophyllia
4x Lullaby
4x Peek
1x Scheme
1x Time Ripple
4x Oracle Song
4x Mastery of Time
3x Zodiac Divination
9x Sapphire Shard
2x Shard of Instinct
4x Well of Instinct
8x Wild Shard
Reserves
3x Harvest Moon
1x Psychic Ascension
4x Carnasaurus
2x Time Ripple
2x Verdict of the Ancient Kings
3x Wrathwood Master Moss
Champion
Winter Moon_
Deck Type: Combo Control
Difficulty to Play: Hard
Strengths
+ Very fun control deck with an awesome win condition.
+ Great matchups against most Diamond, Wild and Blood based decks.
+ Lack of many troops means many opponents have a lot of dead cards.
Weaknesses
– Lacks much resistance against aggressive decks with reach.
– High variance in win rate due to polarizing matchups .
– Unforgiving in its skill intensiveness.
Notable Synergies: Peek / Psychic Ascension
This deck is for you if…: If you like to frustrate opponents with non-interactive control decks that turn the match into single player solitaire.
Detailed Deck Tech: http://www.hexprimal.com/immortal-technology-sw-turns/
Terror Mill




4x Exarch of the Egg
3x Webborn Apostate
4x Phenteo the Brood Priest
3x Azurefate Sorceress [Major Sapphire of Subterfuge and Minor Sapphire of Mischief]
Actions, Artifacts, Constants
4x Arcane Focus
1x Call the Grave
4x Transmogrifade
1x Psychic Ascension
4x Inquisition
2x Deny
4x Herofall
2x Extinction
5x Blood Shard
1x Necropolis Coins
4x Sapphire Shard
2x Scrios Coins
4x Shard of Cunning
4x Well of Cunning
4x Zin’xith Silk
Reserves
2x Cheap Shot
1x Strangle
2x Verdict of the Ancient Kings
2x Deny
2x Lanupaw’s Sight
3x Vampire Princess
2x Extinction
1x Something Borrowed
Champion
Dreaming Fox_
Deck Type: Combo Control
Difficulty to Play: Hard
Strengths
+ Versatile Blood Sapphire control base that can be optimized against different matchups post reserves.
+ Can protect and disrupt combos better than other such decks making it overall more resilient.
+ Has likely the flashiest win condition in the game.
Weaknesses
– Over-reliance on Phenteo, the Brood Priest.
– Combo takes time to build up and can hence be more easily disrupted.
– Requires knowledge of the format and opposing decks to know whether to follow the control or combo gameplan.
Notable Synergies: Phenteo, the Brood Priest / Azurefate Sorceress [Major Sapphire of Subterfuge]
This deck is for you if…: If you like resilient combo decks that can grind out wins even when everything doesn’t go to plan.
Detailed Deck Tech: http://www.hexprimal.com/immortal-technology-terror-mill/
Empress Dreadlings




4 Skittering Cultivator
4 Warpsteel Shardsworn (MinS Dread)
4 Tribunal Magistrate
4 Empress of Ice
4 Commander P.R.O.M.P.T.
4 Copycat
Actions, Artifacts, Constants
3 Transmogrifade
4 Arcane Focus
4 Consult the Talon
2 Zin’xith Silk
4 Scrios Coins
19 Sapphire Shard
Reserves
2 Treacherous Pass
3 Arcane Zephyr
1 Transmogrifade
3 Flock of Seagulls
2 Sapphire’s Favor
3 Verdict of the Ancient Kings
1 Mad Robomancer
Champion
Uzzu the Bonewalker_
Deck Type: Midrange Aggro
Difficulty to Play: Medium
Strengths
+ Being a Tier 1 standard deck, it can currently be used in multiple formats.
+ Possesses explosive out-of-nowhere game-winning plays as early as turn 4.
+ Capable of going wide with many synergetic and interchangeable pieces makes this a consistently hard puzzle for opponents to solve.
Weaknesses
– Susceptible to getting blown out by mass removal like Extinction.
– Vulnerable to Herofall due to running numerous playsets of troops.
– Lacks much of a plan B when board presence is lost.
Notable Synergies: Dreadlings / Tribunal Magistrate or Commander P.R.O.M.P.T.
This deck is for you if…: If you want to invest in and master just one deck that’s very successful currently in both Standard and Immortal.
Detailed Deck Tech: