limitedratinglegend

Limited Rating Scale:

5 This card is broken in limited. Practically unbeatable.
4.5 An incredible bomb that can win you games you have no business winning.
4 An awesome card that dictates which color I play.
3.5 Very good card that makes me want to be in its color.
3 This is a good solid dependable card.
2.5 There aren’t enough good cards in my deck so I’m fine playing this.
2 I’m unhappy playing this but things could be worse.
1.5 The worst fillers – you hate playing these but for some reason you just have to.
1 A card that I’ll only bring in from the sideboard against a specific deck, maybe.
0.5 I’d probably rather play an extra shard than play this.
0 Unplayable period.

Constructed Rating Scale:

5 This card is OP and printing it might have been a mistake.
4.5 A meta defining card that will dictate the standard format.
4 An awesome card that might shape its own T1-T1.5 deck.
3.5 A very good card that will be a prominent part of a T1/T1.5 deck.
3 A good card that should see the inside of a T1/T1.5 deck.
2.5 Should be a key part of a T2/T3 deck.
2 Should be an influential reserves card for a top tier deck.
1.5 Maaaybe will be a card some try in their T2/T3 deck games.
1 Bad card, don’t play it.
0.5 Terrible card, you’ll be better off playing a Shard than this.
0 Cyber dust, shouldn’t have been printed.

Ashwood Apprentice
Limited Rating: There’s a cyle of these 3 cost Empower troops in this set and it’s especially relevant in Ruby (and Wild) due to its enabling of the “5-cost and above” archetype. It’s even got a relevant ability attached on top and I won’t have a problem playing these in multiples.
3
Constructed Rating: Elf aggro has the potential to emerge in this set as a viable constructed strategy but while this troop might seem relevant it’s often not the method in which the archetype tries to win the game. You’ll want your Periwinkle and ramp into some better fatties than Ashwood Apprentice.
1.5
Ashwood Cinderstump
Limited Rating: Not a fan of Ashwood Cinderstump in most R/W decks. You’ll only likely play 1 cost 5 or greater card per turn giving this an upside of a 4/4 Crush for 4 which is not a ceiling that excites me. A much better home will be in the R/S actions deck as there are a ton of Actions you can be casting that’ll have this playing something like Burning Skarn. The problem is your opponent can chump block and eventually you’ll run out of actions and be left with an expensive 2/2. In the perfect deck piloted by a skilled player this will be great, but on average it’s not going to be amazing for everyone.
2.5
Constructed Rating: As I inferred, if you’re looking to play this kind of guy in constructed, Kindling Skarn is something you might want to try instead.
1
Beguiling Temptress
Limited Rating: This chick can be a huge pain in the ass. Stealing a troop every turn is realistic if you shift it to a bigger troop (you could even use Blade Flourish on it) and if you’re in the Blood / Ruby shards then you’ll have a ton of sacrifice outlets to straight up kill them.
3.5
Constructed Rating: As Beguiling as the Temptress may be, you’re going to need your troops in constructed to pull their own weight. You could play it as a 4 drop and pass it’s ability to a Spellshielded troop before your opponent has a chance to respond but building a deck around that when opponents are coming at you with Extinction, Arborean Rootfather, and Countermagic backed control decks is not a winning strategy.
1.5
Blade Flourish
Limited Rating: My main man, Lionel Flynn_, is back. He’s always got some fun goodies for us fans of aggressive decks and this time he comes bearing some value as well. You’re telling me I can have combat tricks AND draw a card out of it? Often in these very aggressive Ruby decks you’re growing wide with an army of insignificant small troops and with Blade Flourish one of troops will actually be able to trade up. The only reason I won’t be picking or rating this too high is because there are a ton of Ruby tricks and you don’t want to be passing equally good troops when the good troops don’t have as many alternatives while the tricks do.
2.5
Constructed Rating: This is an interesting option in some of the aggressive Ruby based decks. It interacts both with Gas Troll and Kindling Skarn fairly well and with Quash Ridge Tusker you’re in the ideal state getting 4 damage in without wasting a card. The thing is these decks often care more about realizing explosive starts opponents have a hard time responding to rather than caring too much about card advantage. For that reason, I see some better Ruby combat tricks in this set. I won’t discard this card from being played SOMEWHERE however, as a self-cycling card in Ruby is rare but someone’s going to need to get creative to make it work.
2.5
Blade Juggler
Limited Rating: This card has the feel of the Scraptooth Cackler of this set but plays a bit better. For 1 more you’re going to get Speed which makes it attack as early as the Cackler but with an element of surprise. The Elf Allegiance might actually be relevant as the Elves are taking a more aggressive approach this time around.
2
Constructed Rating: This might end up costing you two resources with the Elf Allegiance but let’s get things straight, this is most definitly not a 4/1 Speed for 2. It actually ends up making a huge difference and is enough to make me dismiss its potential.
1
Burning Tendrils
Limited Rating: Skewer was a great card and we got a nice upgrade to it here in the form of Burning Tendrils. The Empower ability is super relevant and makes this a card you’re always going to have to consider when you’re at 4 or below health playing against Ruby.
3.5
Constructed Rating: The lack of 1 toughness troops in the meta probably discouraged anyone from trying to force Skewer in their Mono Ruby decks, but with Burning Tendrils guaranteeing some face damage as well as having great late game reach (and capability to deal with things like Vampire King or Windsinger Master of the Hunt) it’s something we should see in a top tier constructed deck.
3
Cleave
Limited Rating: This is a very flexible and potentially powerful card. It will be an aggro deck’s biggest nightmare and also deals with your opponent’s Spiderling and Spirit troops. Being a Quick Action allows you to use it as a sort of combat trick, changing the math on your opponent’s attacks and hopefully getting some value by allowing some troops to trade up or some Swiftstrike troops to deal that one extra damage to escape unscathed. If you happen to pick a few early, it might be time to think of going Ruby/Blood with Yotul Mogak_ and doubling this card’s effect for a one sided Heat Wave. Its weakness against opponents’ bigger troops keeps me from scoring it higher and picking too many of them.
3
Constructed Rating: This is a possible reserves card against the Mono Ruby aggro troop based decks but is it better than Heat Wave? I don’t think so. Perhaps if you’re playing a aggro mirror match this might become better but you might not have the space to fit it in since its cost and niche use makes it really only good in one specific situation.
1
Combat Training
Limited Rating: This can be a misleading card and the source of much misplay. Some will try to fit this in their standard mono Ruby or R/D aggro deck but I feel that could be a mistake (unless most of your troops have Swiftstrike or evasion). Those decks actually need tricks and this card at Basic Action doesn’t provide that. You might end up picking a bunch of these and not minding wasting a few since you’ll get them back but that plan could quickly be foiled. A better use in my opinion will be in the R/S Action deck where it not only acts as an enabler but having access to 1/1 troops with Flight with Speed, you’re much more likely to get a clean hit in and fetch back other copies from the Crypt. In such a deck this can be a useful piece – but please don’t assume it’s equally good in every deck.
2.5
Constructed Rating: This can be an interesting tool in Phoenix decks, probably best in the R/S Savvas version. I think it gives the deck a bit more consistency as you’re no longer forced to just literally burn cards away in order to activate some of the combos. Works great with cards like Flickering Gobbler, Kindling Skarn, Gas Troll as well. Bottom line: we should see this making an appearance in some top tier deck.
3
Crazed Raider
Limited Rating: While other colors have stolen the 3/1 which first originated with Arena Brawler, Ruby manages to stay one step ahead with this improved version. It’s only downside is as a blocker on the turn its played but that should not be your strategy anyways. Growing by one every turn makes it possible to play this and back it up with a bunch of removal on your way to victory should your opponent be missing removal. The Empower here is pretty sweet as well as he’ll be a 4/2 attacking in as a 6/2 which can give your opponent problems should they have just one big fatty holding the ground. All of these and the fact that this is the only good 2 cost common/uncommon troop for Ruby makes it earn high marks.
3
Constructed Rating: The Mono Ruby aggro decks can’t really spare room for another 2 cost besides Fierce Warlord. R/B Orcs have never taken off and this sure as hell won’t push it over the top.
1.5
Crimson Bolt
Limited Rating: Other shards have stepped up their removal game and Ruby is keen to not fall behind. Crimson Bolt is an improvement over Fiery Indignation in many ways. The most important factor is it being a Quick Action which will allow you to use it more often and in more interesting ways. You’ll also be able to deal with big troops with Flight unconditionally and that will make this a valuable addition to your deck.
3
Constructed Rating: Ruby decks have been looking for an affordable way to deal with Vampire King for a while now. This card offers that but unfortunately it has no face damage option which is a big hit for the aggressive deck. It seems reasonable to have a few copies of this in reserves, but there’s too many troops it doesn’t deal with and the loss of flexibility in being able to target the face seems too significant to ignore.
2
Cry of Gawaine
Limited Rating: When I said there was a lot of great combat tricks in Ruby, I wasn’t exaggerating. Remember when Lunge was a pretty sweet trick? Well now it’s gotten a lot better. Sure you’re only getting +1 attack instead of 2 but that shouldn’t matter most of the time when Swiftstrike is involved. On the flipside, you apply it to all of your troops and can Empower it to give everything +2 for a cheaper Cry of Adamanth effect. This is so amazing I might just cry.
3.5
Constructed Rating: A lot of the aggressive constructed decks don’t go wide these days but prefer the sudden approach with the likes of Mesmeric Hypnoscientist / Sunsoul Phoenix or going heavy on one troop with Kindling Skarn / Gas Troll. There’s that Mono Ruby Orc heavy troop deck but they’ll likely won’t be able to play this for Empower. Crushing Blow might still be the better choice there but I won’t count someone out of bringing a copy or two of these as a surprise factor.
2
Deadeye Enforcer
Limited Rating: A 2/2 for 3 is bad and Crush wouldn’t help much if it didin’t have Shift. But seeing as how Crush is a very relevant ability in limited, R/W deck will be able to make use of this even though the good troops in that archetype don’t even need it.
2
Constructed Rating: Do I need to enforce the fact this is unplayable?
1
Deathmask Ravager
Limited Rating: Double damage is definitely an attractive ability to play around with but the cost of the troop means you’ll only be able to make use of it earliest turn 6. The 2/3 body is just too puny for me and I rather take something more reliable at this cost.
2
Constructed Rating: Jags the Blademaster continues to make the occassional appearance in competitive decks but it can give its ability to multiple troops and only costs 3.
1
Electrofry
Limited Rating: Armed with this card, you can really pull a number on your opponent. Let them overcommit and fry their whole board. It’ll work best in R/W decks with those 1/4 or 3/5 on your side. Even in aggressive decks the potential for that last 6 damage with its Empowered version gives something to look forward to.
4
Constructed Rating: This ain’t Extinction, but probably as close as Ruby is going to get. It won’t have much purpose in the troop based Ruby decks but the R/S action based decks could have room for this kind of dual effect that not only removes troops but sustains some life pressure on opponents.
3
Emberleaf Evoker
Limited Rating: I really like the possibilities this card offers. The natural cost of this card would probably be at 5, but you could reduce that number by much more. It’s good in any deck and it’s weird to say but aggressive decks will make great use of this 7 drop.
2.5
Constructed Rating: I actually happen to like the possibilities this card offers in constructed. We’re able to deal 7 damage without too much effort on turn 2 in constructed with the help of a card like Seeing Red on one of those busted 1 drops like Gas Troll, Kindling Skarn, Quash Ridge Tusker. What holds me back from seriously considering it is the 3 defense.
2.5
Embertongue Skarn
Limited Rating: This is not really a card that fits into any old deck. You place this in an aggressive deck with removal, tricks, and other actions and get off to really quick starts. Once you start getting passed a few, it becomes an archetype you can follow.
2.5
Constructed Rating: If they had made this a rare, would anyone have batted an eye? This doesn’t die to Carnasaurus or Burn and hence makes it a resilient 1 drop you could see yourself playing in your aggressive deck. Pairs very well with many of the new actions.
3
Expert Bladecrafter
Limited Rating: 7 points of attack is impressive but the rest of the package here is very lackluster. 6 cost, double threshold, and just 4 defense with no ability to speak of. I can’t see myself evers playing this.
1
Constructed Rating: You don’t have to be an expert to guess that this is a pretty bad card.
1
Firedancer
Limited Rating: This isn’t a good card but you might find yourself having to play this for the lack of 2 drops in the set. As I hinted at before, there’s only two common or uncommon Ruby troops at this cost and this is one of them. Probably better off going into another color if you really have to play this though to be honest.
2
Constructed Rating: Don’t play with Firedancer, you’ll get hurt.
1
Flamespitter
Limited Rating: This is a good card in your action heavy R/S R/D decks. Each of your tricks or removal essentially creating a 3/1 for Speed that dies at end of turn is good value. It’ll probably instantly die, but your two drop being a removal magnet isn’t the worst thing.
3
Constructed Rating: Creating card advantage with each action is usually the domain of Archmage Wrenlocke and while here we are getting temporary 3/1s instead of card draw, it’s still pretty powerful on a 2 cost troops body. This is one of those really ‘out-there’ cards that are hard to evaluate on the fly but I don’t see it being the missing piece in any specific deck right now so I’ll keep this in the back of my mind for future reference.
1.5
Fury Chant
Limited Rating: I think multiple Fury Chant can be a pretty sweet rogue strategy but it all depends how high or low the rest of the field deems it to be. I think it’s eventually going to be one of those cards people hate draft for no reason and you’ll have a hard time living the dream, even if you throw in a few Chant from another shard into the mix.
2
Constructed Rating: This is exactly the type of card I wanted to see in this new set. Some type of combo deck that approaches the game from a totally unique angle. With Fury Chant, Cerebral Fulmination, Mindpyre, Electrofry we have the base of a pretty nice non-troop burn deck and I’m definitely interested to try it out. I’ll probably end up being wrong with this rating, but it’s what my description essentially says so I guess I have to back it up with the matching score.
4
Ghostblade Duelist
Limited Rating: This card is not bad as a 1 drop but it’s not great either. Having one in your deck as something that’ll put pressure on your opponent for those last bits of damage is acceptable.
2
Constructed Rating: I think I’ll pay 1 extra for Ebony Pawn and avoid all the troop removal. But perhaps one day we’ll get a Constant that says “When you deal damage to a champion, ready target troop” and then this will be one half of an infinite combo. Don’t hold your breath however.
1
Hired Horn Hunter
Limited Rating: This is a far cry from the likes of Sandstone Rumbler which required no actions to be of pretty significant size. Of course it’s a common so we shouldn’t be expecting anything crazy like that floating around in bunches but I can’t really think of a place to play this troop unless in a Ruby Sapphire action-matters deck where it’s a 3/3 Flight for 5 that will get bigger some of the time.
2
Constructed Rating: Minotaur’s are shaping up to be some very cool race but this card is a bit of a letdown in terms of his capabilities.
1
Hulking Smasher
Limited Rating: Paying 5 and double Ruby threshold for a 2/6 in Ruby seems off but this card will smash your opponents real fast. Holding the fort on the turn he’s played (and trust me, your opponent won’t want to anger this guy) is fine but the action starts soon thereafter. Any damage, I repeat ANY damage, gives it Rage 1 for each damage dealt, I repeat for EACH damage dealt. As a Hex-playing Donald Trump might say: This card gets out of hand so quick, your head will spin.
3.5
Constructed Rating: This is somewhere in between a great Johnny and Timmy card and it sounds like a lot of fun to play with. Unfortunately for Spike players it doesn’t do anything special in the meta to give anyone serious fits so it’s best left in the casual arena.
1.5
Impulse
Limited Rating: First thing I want to say is never play a Shard before playing this as you can play the Shard it might draw instead of having to discard it. The second thing is this card is pretty good in most aggressive and action based decks but can be pretty detrimental against the Spiderling archetype. You’ll probably have a few of these passed your way as no one wants to play too many of them. Bottom line: it’s good, but don’t select it over quality troops or removal.
2.5
Constructed Rating: This is going to see A LOT of constructed play. It fits right at home in all the Sunsoul Phoenix decks so for once I don’t have to do much theorycrafting.
3.5
Junk Welder
Limited Rating: As the only Ruby dwarf in the set, Junk Welder makes a surprise appearance. The only relevant things to fetch are the Infusion devices, but you’ll probably end up playing him regardless as a slightly above-curve 3/4 for 4.
2.5
Constructed Rating: Too expensive for a Dwarf deck and really nothing exciting he brings to the table. Junk.
1
Kindle Archer
Limited Rating: This starts as a 2/1 for 3 so it’s crap right? Wrong. The Archer will likely come out as a 3/2 for 3 and only grow from there. A really threatening troop your opponent will have to deal with right away if they don’t want to flat out lose to it. Pick Ghostblade Duelist a bit higher if you have 1-2 of these.
3
Constructed Rating: Perhaps as a 2 cost troop this would have been something interesting but as is, it’s too slow and too mild. 1.5
Maestro of Alacrity
Limited Rating: The body checks out and the ability is very relevant. It’s pretty much exactly what you would want to play on turn 4 just before you start playing your fatties. This guy maestros the R/W Cressida archetype towards an aggressive strategy.
3
Constructed Rating: Is this the 4 cost Periwinkle? Not really. But it does give the R/W archetype a different angle of attack if the meta ever demands it. Your Eye of Creation becomes even more dangerous with this guy in the fold and you can maybe afford to remove the Speed gem from Arborean Rootfather and just socket it with the good stuff (direct damage + Spellshield). Oh wait… Lord Alexander the Courageous is a card. Scratch everything I just said.
1.5
Midnight Fever
Limited Rating: So at 3 threshold this is literally burning a card away. Getting 1 or 2 temporary resource in the mid to late game in limited is nothing to write home about.
1
Constructed Rating: I’ve never had Midnight Fever but even I can appreciate the potential for resource acceleration in constructed. Costing 3 and requiring 4 threshold minimum to make it as good as Crimson Clarity makes me raise my eyebrow. However perhaps they’re not competing with each other but working together to enable some crazy acceleration into something scary? Got to see it to believe it.
2.5
Obsidian Cyclops
Limited Rating: You can probably tell by looking at this guy that he means serious business. This is a bit like Burn to the Ground which was an abolute bomb in limited. You also get a body here and whether you use the Minor gem for Speed, Flight, or unblockable..it’s going to make this card even better. This is the type of card you shouldn’t mind splashing as well. What keeps it from scoring higher is you need quite a bit of resources to use it as playing it for something like 4 or 5 feels underwhelming.
4
Constructed Rating: I feel like a card like Heroic Outlaw is going to be more relevant most of the time. The biggest advantage of this card is it scales as high as you want to go but what kind of deck really goes for that?
2.5
Pyretic Performer
Limited Rating: A 3/1 for 3 and a Scorch on top is nice. The Empower ability is a nice option too as you’ll be able to take out a 2 defense troop right away. This is what solid looks like.
3
Constructed Rating: Not enough gas here to fuel a constructed deck.
1.5
Quash Ridge Exterminator
Limited Rating: Here’s a little sneak peek into the Sapphire review: Spiders are nuts this set! So yes, I’ll take a Quash Ridge Exterminator for all my Ruby decks.
3
Constructed Rating: In constructed you should be more worried about preventing the Spiders from appearing in your deck as opposed to sweeping them out later. That’s what a good bug exterminator, I imagine, would recommend.
2
Savvas’ Evocation
Limited Rating: Very useful card that can serve multiple relevant purposes. Destroying your opponent’s best troop or having a big Flyer in the form of Savvas’ Familiar is something I’ll take everytime – though proccing Savvas’ Brilliance instead will make you sad.
3.5
Constructed Rating: I know Sunsoul Phoenix made 4/2 Flight troops with Speed popular but this card is nowhere near that. It can deal with annoying Vampire King or other big troops but will the Action based Savvas decks have room for this? I feel in trying to do everything it doesn’t do any one thing well. The fact that you don’t actually get to choose which to use on which turn ultimately is too much RNG and will put people off.
2.5
Scion of Volosolov
Limited Rating: Remember how busted Legionnaire of Gawaine was? Well this card is not too far off. You don’t need Inspire troops to enable it which is a big bonus. The negatives include: a smaller frame, 1 extra cost, and not being useful in mirror match-ups. Still, it’s easy to Draft around as quality necrotic are numerous and in such decks, it becomes a game winning card the moment you play it.
4
Constructed Rating: In constructed you never want to play a card whose main value depends on having many other troops on the board. The reason is that there are a plethora of mass-removal, counterspells, and disruption and you’ll be lucky to have even one troop stick on the board for more than one turn. That essentially makes this a very expensive 3/3 with Swiftstrike and not likely to be good in many scenarios. Look at Legionnaire of Gawaine and Blessing the Fallen for something that might actually work.
1
Seeing Red
Limited Rating: Well I had a lot of discipline almost never playing Swordplay in Set 3 limited despite the obvious upside it could present at the cost of getting 2 for 1’ed. I can no longer hold myself back as I’m seeing red and I’m liking it. Putting this on your Spiritbound Spy, an evasive troop like Deathmask Assailant, or even a Swiftstrike troop will put a ton of pressure early on. Enabling such early lethal combos ultimately make the 2for1 risk worth it.
3
Constructed Rating: There’s some really explosive starts you can have with this +3 permanent attack. I think it’ll be worth the gamble and I expect to see it being played especially in Gauntlet where a lot of unforgiving aggro players feast on slower decks.
3
Skarnbreath
Limited Rating: Have you been complaining recently about certain damage spells not doing the amount of damage you wish it did? Well take this then and play it as you see fit. Basic speed and no option to damage opponent keep it from scoring higher.
2.5
Constructed Rating: See: Burn to the Ground
1
Stingshot Sniper
Limited Rating: Playing Ruby in limited you’d be happy with a vanilla 2/2 with Flight for 3 so when it comes packaged with an ability that’s likely going to wreck your opponent’s troops as well, we’re realy in for something special. If your opponent has a smaller Flight troop on board, you’ll likely want to play it with its Empower ability and not try to land a lucky RNG roll.
4
Constructed Rating: Believe it or not Stingshot Sniper is the first Ruby Flight troop that costs under 6 resouces. Immediately the card screams for some Urgnock_ buffing which would allow it to at least trade with something scary like Vampire Princess or alternatively deal 6 damage to an empty opposing board. In case you draw it late game then things become crazier as a 4/4 Flight that deals a minimum of 4 damage upon attacking – capable of killing a Vampire King before blockers are declared. There’s currently no obvious deck where this fits right in but considering Stingshot Sniper+ Lionel Flynn_ + Soul of Battle is potentially 20 damage to the face, this is a sniper you’re going to want to be on the lookout for.
3
Titan of Voktar
Limited Rating: Pretty darn expensive and doesn’t stop your opponent’s Fliers or have any evasion himself to put a short clock on your opponent. Unfortunately not really playable in a competitive limited environment.
2
Constructed Rating: Titan of Voktar isn’t your usual troop that will try to quietly find a place in your deck. Oh no, if you want to accommodate this Avatar of Fury you’re most definitely going to need to build around him. The way the card works it doesn’t really have a place in the current R/W Cressida ramp decks but you’re probably still going to need Wild’s ramp to get him online at a reliable speed. It’s hard to say whether a R/W ramp control deck is viable but with resource acceleration, excellent removal like Heatwave, Electrofry, and even Crocosaur – it doesn’t sound like an outrageous idea. Even then, you’ll still have to draw those Ragefires which take a long time to win you the game.
1.5
Visage of the Masquerade
Limited Rating: A double Ruby 2/2 for 2 with Speed is fine. I don’t know how many 5 drops you’ll be able to cast to clone this but works well with something like Maw of the Hunt and Emberleaf Evoker in an aggro-ish deck.
3
Constructed Rating: This Elf aggro deck playstyle they’re trying to push us towards isn’t something that seems all that powerful. Why would I want to copy a 2/2 when Periwinkle copying fatties is much more exciting. I guess we’re supposed to play some early Maw of the Hunt, create a few Visage of the Masquerade and maybe use something like Gore Feast of Kog’tepetl? R/W Elf Gore Feast…hmm.
2.5
Voice of the Ashwood
Limited Rating: If you draw this in the mid-to-late game, then you’re not getting much more than a standard 2 drop. However, in your starting hand this card can allow you to get to the kinds of start that your opponent simply won’t be able to come back from.
3
Constructed Rating: This is one of those cards that makes some players’ eyes fill with bloodlust as they envision all the nasty things they can accelerate to. Pairing this up with a bunch of buffs can work well if you happen to have a Burn to the Ground in hand, or maybe you decide to play out an early Army of the Arcane Cinder. Either way that type of combo decks are similar to Goremaster decks – rather fragile and prone to falling apart with a tiny bit of disruption from your opponent. It probably has the best chance to shine in a traditional Urgnock deck with the likes of Quash Ridge Tusker at his side.
2.5
Zakiir’s Frenzy
Limited Rating: Creating a free action every turn is going to eventually win you the game. You’ll just need to find a way to keep your opponent back as they’ll be in a frenzy trying to deny you the time of day.
3.5
Constructed Rating: What deck has the luxury to sit back and wait for some relevant actions to spawn off of this? I guess it needs to be paired with Sapphire but I think there are better ways to win than something like this.
1.5
Zygmunt’s Game
Limited Rating: This is too random to be playing in limited.
1.5
Constructed Rating: At the bare minimum this is going to be a must-have reserves card in a lot of decks. It deals both with any early aggressive troop and with somethng like a Spellshielded Azurefate Sorceress, Arborean Rootfather, or Rune Ear Hierophant. The only question is: does any deck care to play this maindeck? Azurecannon could perhaps afford to do so as their troops spend most of the time tunneled or come into play with Quick. It also comboes well with something like Thunderfield Seer which can buff it with a card draw and return it back to hand. It’s a very powerful card and I’ll go out on a limb and say we’ll see a few copies in a top tier deck before too long.
3
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Bootlace
As a decade long MTGO player, Bootlace made the permanent switch to Hex in 2013 when he realized it was the future of digital TCGs. He beat out nearly 300 competitors in the largest Invitational Qualifier tournament yet and earned his spot in the first major tournament for Hex: Shards of Fate. He writes on just about every topic, with a focus on the limited side of the game.

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