limitedratinglegend

Limited Rating Scale:

5 This card is broken in limited. Practically unbeatable.
4.5 An incredible bomb that can win you games you have no business winning.
4 An awesome card that dictates which color I play.
3.5 Very good card that makes me want to be in its color.
3 This is a good solid dependable card.
2.5 There aren’t enough good cards in my deck so I’m fine playing this.
2 I’m unhappy playing this but things could be worse.
1.5 The worst fillers – you hate playing these but for some reason you just have to.
1 A card that I’ll only bring in from the sideboard against a specific deck, maybe.
0.5 I’d probably rather play an extra shard than play this.
0 Unplayable period.

Constructed Rating Scale:

5 This card is OP and printing it might have been a mistake.
4.5 A meta defining card that will dictate the standard format.
4 An awesome card that might shape its own T1-T1.5 deck.
3.5 A very good card that will be a prominent part of a T1/T1.5 deck.
3 A good card that should see the inside of a T1/T1.5 deck.
2.5 Should be a key part of a T2/T3 deck.
2 Should be an influential reserves card for a top tier deck.
1.5 Maaaybe will be a card some try in their T2/T3 deck games.
1 Bad card, don’t play it.
0.5 Terrible card, you’ll be better off playing a Shard than this.
0 Cyber dust, shouldn’t have been printed.

Artisanal Cheesesmythe
Limited Rating: 2/3 Lethal for 3 already deserves a 3 in limited. The created cards aren’t great: Cheese Goliath is more likely to rot in your hand, Dragon Valley Brie is smelly, and Kraken Barrel Cheddar is mild. But it’s still a free card every turn and the Kraken Barrel Cheddar lets you get back the Cheesesmythe in case it dies. You basically just need to stay alive long enough to win.
4
Constructed Rating: All the ramp we have available in constructed suggests the Artisanal Cheesesmythe is gona be guda. In constructed we’re also able to turn even dead cards in our hand into resources so I like this card’s chance to make it into some top decks and make owners some cheddar.
3
Aryndel Sentinel
Limited Rating: You’re never going to play more than one of these and even as an uncommon, I imagine this being passed most of the time. There’ll likely be one Elf R/W player at the table and for them this does a fine job creating a win condition even on stalled boards.
2
Constructed Rating: In constructed you’re more likely to choose something like Onslaught, if anything.
1
Bloombringer
Limited Rating: A 6/6 Steadfast for 6 is alright but the way you’ll try to play this is for free using some of the crypt stuffing cards and Kagulichu_. You’ll still need triple Wild threshold however so I don’t imagine you’ll be getting him out too early regardless.
3
Constructed Rating: Well this is similar to Devouring Doomspore and again it falls short of being something players will want to build around. There is some love for Plants in this Set, most notably with Briar Harvester which creates Briar Legion for you but the whole thing seems too easy to play around.
1.5
Briar Harvester
Limited Rating: 3/3 Quick for 4 is already pretty good but the ability to play this exactly when you’re making some trades will be backbreaking for your opponent as they’ll have to deal with a new crop of plants.
3.5
Constructed Rating: If an aggressive Coyotle deck takes off this could be an interesting anti-Extinction/Electrofry/Crocosaur card I suppose. Sadly, potentially being in the reserves of a potential T2/T3 deck doesn’t score much points on my rating scale.
1.5
Chlorosaur
Limited Rating: One of the pieces in the D/W Raven Talon_ life gain deck. A potential 5/5 is going to command the board for you, especially if you have a recurring life gain ability at Quick speed such as Silver Rook or Pale Harvester. Does force you down a pretty specific strategy so something I would avoid until you’re committed to the archetype.
2.5
Constructed Rating: If this and Cheery Songbird didn’t have that ‘once per turn’ thing, it would have made for an interesting deck in constructed for sure.
1
Chomposaur
Limited Rating: There’s actually quite a bit of limited relevant artifact / constant in this set with the Infusion Devices and the Chants so the ability to deal with those as well as just a solid 4/4 Crush for 5 is nice.
2.5
Constructed Rating: Dinosaurs have made for some great reserves cards and the trend continues here with Chomposaur. There’s a lot this deals with in the constructed scene such as Drowned Shrine of Ulthar, Cerebral Domination, Mindpyre, Cerebral Fulmination, Soul Marble, Solitary Exile, Fury Chant and all the artifact troops as well. You also gain some life on top, making this a great reserves fit in the Winter Moon and D/W Banks decks and perhaps an even bigger role depending on the shape of the meta.
2
Cottontail Explorer
Limited Rating: Cottontail Explorer is pretty similar to Moon’ariu Sensei in the value he brings in limited, but could even be better in certain archetypes. The 1/1 body is always appreciated in its ability to trade with X/1s and hopefully getting some extra Shards to allow you to hit your Shard drops – instrumental in limited. If you’re playing a B/W Kagulichu deck with cards like Festering Decay then this becomes an even higher pick.
3
Constructed Rating: This card has the potential to generate some nice value but I don’t think every deck has a home for it. What cards like Chlorophyllia, Howling Brave, and Puck, Dream Bringer allow is ramp and this card does none of that so R/W Cressida will likely not want it. D/W Banks and Winter Moon decks can be slightly more patient with their strategy so putting out an early body to deal against aggro and potentially aiding their champion powers sounds like a pretty good deal.
3
Echohowl Alpha
Limited Rating: As a 4/4 for 6 this is subpar but the Prophecy ability more than makes up for it. I’m going to ignore the +2/+2 Crush it gives to the next troop because the line after that is much more significant. It essentially allows you to generate a free Onslaught effect when you play that next troop. Onslaught being a limited bomb makes this a pretty good card as well, even if you are telegraphing your plans to your opponent and taking ample of time to execute it.
3.5
Constructed Rating: If it’s pretty expensive and slow in limited then you know in constructed it’s pure garbage.
1
Elder of Visions
Limited Rating: Elder of Visions continues the trend of accessible rares in limited that are auto-includes in whatever deck can play them. You’re able to constantly buff up your troops as long as you play Coyotle but the single come-into-play activation alone makes this great value as an effective 3/3 for 2.
3.5
Constructed Rating: Between this and Brightmoon Totem, there’s some pretty heavy troop buffing you can do but to what ends and to what effect I have no idea. Not a strategy I envision doing well in constructed.
1
Fearless Fray
Limited Rating: After a pretty big hiatus in good removal since Set 1, things are starting to pick up again in Primal Dawn. Fearless Fray will allow you to remove your opponent’s evasion troop and eventually even get a card out of it.
3
Constructed Rating: Basic speed removal as we’ve said before is almost always going to be unplayable in constructed unless it’s doing something crazy like Zygmunt’s Game or is super flexible like Solitary Exile. Fearless Fray’s uniqueness is repeatable card advantage if used on a troop like Minion of Yazukan or Xentoth’s Inquisitor. That alone isn’t exciting enough without a way to turn it into an infinite combo but it’s something that might one day be relevant.
1.5
Feralroot Archdruid
Limited Rating: Ramping is probably most important early on when you’re trying to place bigger troops on your board than your opponent. You can ideally do this on turn 3 with Raven Talon IF you have both threshold AND have a 3 drop as well. It sounds like a lot of work for optimal usage but there is some value later on in being able to play your Empowered cards.
2.5
Constructed Rating: D/W Banks has a lot of life gain cards and they’re certainly trying to push the archetype with cards like Forever’s Child but all those life gain effects happen on the mid to late game troops rendering this card pretty useless unless you want to play some huge Eye of Creation or something. One Eye Open_ is another option but once again the required life gain is a hassle.
1.5
Flourishing Growth
Limited Rating: Wild Growth was an excellent limited card and this card is not too far off making this a solid pick as well. Although easy enough to activate in the Kagulichu_ deck, it’s not something you really want otherwise so don’t pick too early.
2.5
Constructed Rating: Plus 4 attack is pretty sizable for 1 resource but the Crypt requirements and it being a temporary buff means there’s better options for you in constructed. One guy who’ll appreciate this card: Goremaster.
1
Fungus Amongus
Limited Rating: Potentially creating 4 1/1s for 2 resource is pretty busted but by the time you’re able to create that many your 1/1s won’t serve much more purpose than as collaborating chump blockers. With a lot of bury cards this can be good as it’s Quick nature will lead to some nice trades.
2
Constructed Rating: Creating four bodies with a single low cost card can be pretty powerful in constructed. Making that possible and benefiting from it enough to make a mark in constructed is too far down janky territory.
1.5
Gale Force
Limited Rating: This is a strict reserves card you bring in against D/S Flight decks as Wild has plenty of good Skyguard troops that are much better in your main deck.
1.5
Constructed Rating: You’ll likely to need to cast this for 4 to hit anything of significance in constructed like the Vampires or Angels. Being able to hit multiple troops doesn’t make up for the high cost.
1
Ghost Walker
Limited Rating: The body is lacking, return a card to your deck is in most cases bad, and the life gain is something that only desperate Raven Talon D/W decks will care enough about to pick-up.
2
Constructed Rating: The old Startouched Brave / Ghost Walker combo to gain 7 health…yea I can’t even come anywhere close to an interesting use for this one.
1
Greenpaw Emancipator
Limited Rating: When you get a 4/3 and 2 2/2s all from one 5 cost card, you’re emancipating yourself from the clutches of Kismet and giving yourself a very good chance at victory.
3.5
Constructed Rating: When this card was first revealed, it was marketed as 20 power worth of attack in one card which is flat out ridiculous. Some might see this as false advertising due to the 10 resource cost required for such a result but there are plenty of ways to make that more manageable. Young Seer is one way but rather unreliable. Mindcaller is too mediocre by itself. Spirit Dance is cool but it’s not immediate. A better way is reanimating and the current options for that are Rise Again, Rotten Rancor, or straight up Rutherford Banks. Even playing him for 5 it’s an effective 8/7 on board which is among the best stats in the game. Would be surprised not to see him being played.
3
Harvest Moon
Limited Rating: Usually I’m the first to denounce cards like this but they’ve made a whole archetype around this concept so maybe it deserves a second look. 8 life for 1 cost is major and being a Quick spell you’re going to be able to trigger a lot of your troops when your opponent doesn’t expect it. It does also set up another future turn with life gain thanks to its Prophecy ability. Probably will only play it if my deck is full of the troops it triggers or against very aggressive decks.
2
Constructed Rating: In a meta where people Burn, Crackling Bolt, or Ragefire you to the face for a few points of damage, being able to gain 8 with a single card has some constructed use. It might be a particularly good reserves card against aggro in Winter Moon since you can place that Prophesied troop back into your deck and reap the life gain multiple times.
2
Justicar of Aryndel
Limited Rating: You’re likely not going to be able to play this on turn 3 and that’s ok. Even getting him out on turn 5 will be fine as you’ll have the resources left open to perhaps play a second troop or keep resources open for a combat trick. Counter actions is not a big deal in limited so that line can pretty much be ignored. The best part is the Empower ability making this an 8/8 for 6 and THAT is just sick.
3.5
Constructed Rating: This card single-handedly makes us consider mono Wild beat down decks. There’s been a lot of well costed cards that have been printed like Constantina and Wrathwood Master Moss but it’s never really been deep enough to forego other colors for. I think now with cards like this and Greenpaw Emancipator and Young Seer, we’re looking at this becoming a possibility. Justicar of Aryndel has uses outside Mono Wild too as a card that can go into the Koma Azuremoon or even R/W decks that have Periwinkle/ Lord Alexander the Courageous
3
Lifeweaver Shaman
Limited Rating: Ok I was willing to entertain life gain cards because they enable a lot of your troops to grow considerably but this is just trapping new players to try to live the life gain dream aka nightmare.
1
Constructed Rating: There’s some pretty sick life gain to be had with this plus Roshi Manabu_ or Sister Anastasia_ but I’ll leave that for the crazy PvE’ers to break.
1
Lyrical Chanter
Limited Rating: This guy can be pretty sick in the right deck. I’d say if you have two of these you immediately go with Uzzu the Bonewalker_ as your champion. Even if you don’t get a Chant within your colors this can be a 2/1 for 2 or 4/2 for 4 which I find satisfactory.
3
Constructed Rating: A good addition to the 5 color chant deck.
1.5
Maw of the Hunt
Limited Rating: What makes this a very interesting card in draft is that to most this is a 3/3 for 5 and hence completely unattractive. For that one player that decides to play an Elf heavy Wild deck however, this card could be insanely good. Imagine playing a turn 1 Ashwood Soloist, dropping a Wild Shard on turn 2 and unloading 3 of these from your hand after the Soloist gets in. Firedancer is good in this specific deck as well as he guarantees the damage even if your opponent happens to have early blockers.
2.5
Constructed Rating: How does T1 Pupil of Creation, T2 Sylvan Performer + Maw of the Hunt sound?
2.5
Midnight Convergence
Limited Rating: Playable in a 5 shard deck on your evasion troop but the Basic speed makes it a hard sell anywhere else.
2
Constructed Rating: Maybe you give this to your Spiritbound Spy in your 5 shard Necrotic deck?
1.5
Monk of the Six Strikes
Limited Rating: This is a strange card that’ll be most useful if you’re playing chant or have troops with come into play abilities. On an empty board he’s a 5/5 for 5 which is great. I like the ability to bring back some evasion troop and buff him in the late game. But most of the value this card brings is in the late game and otherwise is too much of a tempo drop ultimately making him a hard to include card in your deck.
2
Constructed Rating: There’s nothing this guy does that’s particularly effective or interesting.
1
Nelebrin Vanguard
Limited Rating: Nelebrin Treeguard made it into some Wild decks and here we get an Empower ability at the cost of an extra threshold. Probably remains a curve-filler you’re OK to replace as the draft winds down.
2
Constructed Rating: Young Seer is probably the only reason I’ve fired up a few brain cells to write out this line. Sadly, it’s most likely been wasted.
1.5
Nightsky Prophet
Limited Rating: Not a fan of the double threshold 3 cost troops as the chance of playing them on curve are reduced. The best thing is probably the possibility to turn this into a valuable card in the late game, and the Prophecy should be stellar in decks where you have evasive troops.
2.5
Constructed Rating: You don’t need to be a Prophet to know this guy’s limit is not the sky.
1
Primal Dawn
Limited Rating: At first sight this card looks bombastic as 3 free troops (plus buffing all troops in your hand) is usually enough value to game/set/match limited opponents. But a word of caution: this is not the type of shiny legendary that will guarantee you wins. By turn 5 or 6 aggro/tempo decks usually have you already in a precarious position and you might simply not have the luxury to take 2 turns playing this and the ground troops it’s likely to create. If you’re not playing against aggro, Flight heavy, or Spiderling decks then this becomes much better and probably game winning but do draft around this card’s weakness if you want to get actual use from it.
3.5
Constructed Rating: After having had access to cards like Titania’s Majesty and Eye of Creation, Primal Dawn (the card, not the set mind you) doesn’t excactly get the blood boiling. Its expensive cost makes it susceptible to every counter in Entrath and if you do manage to play it, is it going to beat Extinction, Mass Polymorph: Dingler, Vampire King, Reese the Crustcrawler, or even a single Living Totem? While the card advantage is neat, having to play those random troops is totally against the kind of surprise effect that made Eye of Creation and Titania’s Majesty the nightmare top decks they were for opponents. I guess you can build a deck around reducing this thing’s cost but that’s only competitive if such a deck was T2 to begin with, without this card.
1.5
Primordial Caves
Limited Rating: In the late game this card is obviously going to be a let down but as something you play on turn 3 you’re going to be generating a few beefy Dinosaurs over the course of a game. I like the upside enough to play this and probably pick it quite high.
3
Constructed Rating: I actually like this card, a lot. This is one of the few cards in the game that you can play and then pretty much do nothing the rest of the way except press F4 (attack with all troops) F10 (end turn) and have a chance to win. The problem is that the card needs troops in your deck to work and you can’t just take a control approach of filling your deck with counters and removal. You could play it turn 2 in a D/W Banks deck and form an army of dinos pretty quick but that might be a ‘win-more’ strategy. I almost want to think of it like a 3 cost Reese that you can’t easily destroy but that’s looking at it from a very optimistic perspective.
2.5
Rune Ear Hierophant
Limited Rating: This is one of the strongest limited cards to ever have been printed in Hex. As an easily playable 3 cost, this guy is going to get bigger and bigger until you just beat everything. One of the sockets is DEFINITELY going towards giving it Spellshield and ensure your opponent’s ‘outs’ are severely diminished. The best second gem is probably Flight but giving it Swiftstrike or even ‘can’t be blocked except by Artifacts or Wild troops’ can also be great.
4.5
Constructed Rating: Easily could have been printed as a Legendary and gone on to cost in the dozens of Dollars, HxE threw the under-served Shin’hare folks a bone and made this a rare. The power of Spellshield has already been proven over and over again in the short history of Hex and now having it available in the form of a powerful 3 cost troop might change the way we all play Hex. Azurefate Sorceress needed other troops to be good while Arborean Rootfather’s cost at least gave you some time to beat it. But what do decks do against this turn 2? They start playing a ton of hate both in Reserves and some even in the maindeck. Whatever they do, you can switch up a gem and probably combat it (Heatwave? Give it +1/+1. Lethal troop? Give it Swiftstrike. Aggro? Give it Lifedrain). In fact some strategies could perhaps be completely foiled by the existance of this card. That, ladies and gentleman, is powerful enough to be called ‘meta defining’. I’ve already shared what kind of deck I’d play this in if you’ve read the other color reviews but I’m sure the options are vast and all packing plenty of power.
4.5
Satyr’s Song
Limited Rating: A big benefit of Reverstion is the ability to get rid of your opponent’s buffs. Here you can only target your own troops and the only relevant use I can see is turning your Ethereal Caller Spirits back into their original form. This being a Basic action means I’ll probably never play it.
1.5
Constructed Rating: Reversion allows us to revert at Quick for 1 so unless there’s a combo where we need a cheap Wild reversion ability, I don’t see how this ever makes it out of my ‘disenchant when crafting is released’ pile.
0.5
Song of the Sun
Limited Rating: Pretty worthless in limited. Most of the game it’s going to be a net negative and then even later on it’s something with very little value.
0.5
Constructed Rating: I prefer this effect in repeatable form with Sight of the Sun.
1
Spirit Roar
Limited Rating: Wild Aura was a superb card in block 1 limited but that was mainly off the back of its Crush ability. Still, it’s been a while since we’ve seen a combat trick come in permanent form and we get a Prophecy bonus. Maybe will throw one in the deck if I have some evasion/Crush but otherwise too expensive for its purpose.
2
Constructed Rating: All the roaring in the world won’t make this a half-decent card.
1
Storm Dancer
Limited Rating: Really good in W/D and W/S for Swiftstrike and Flight and potentially great in W/R for pseudo-unblockable, this 3 drop is going to both represent a sizable threat and have another one in the bullpen ready to provide relief.
3
Constructed Rating: See: Rune Ear Hierophant if you haven’t been paying attention.
1
Sylvan Bard
Limited Rating: We’ve seen some pretty poor ways of activating some of those lifegain cards in this set but this one is actually pretty decent. A 1/3 for 2 will hold back the aggressive troops and you’ll actually look forward to drawing Wild shards in the late game which is always a good position to be in.
2.5
Constructed Rating: This isn’t Exarch of the Egg, but no one really is. Does have less threshold strain than something like Carnasaurus but not nearly packing the amount of power and uses.
1.5
Thorntwister
Limited Rating: Shame this doesn’t have Skyguard because that would have made it pretty sweet. I don’t want to be playing stupid lifegain cards just to have this guy come in a little earlier. Does go well with Wrathwood Sycamore in desperate situations though.
2.5
Constructed Rating: You can play this on turn 2 for free with a Soothing Breeze but then again you can play Constantina on turn 2 for 2 without Soothing Breeze. There’s some interesting Elf aggro/combo shenangians in this set but they’re spread among different archetypes to combine for a cohesive constructed deck.
1
Treetop Guardian
Limited Rating: Flight troops are you biggest nemesis as a Wild player in limited and this guy will help quite a bit in that respect. His stats are on the low side but his empowered version can block ALL fliers in the block except for Demon of Dusk.
2.5
Constructed Rating: I guess it stops a Vampire Princess on turn 3, but that’s pretty much the only positive thing I can say about it.
1
Trotting Buffalo
Limited Rating: The Buffalo clan makes a return to its glory days of getting the 2/3 at 2 cost with Trotting Buffalo, just like it’s bretheren Rigid Buffalo. The extra threshold is better than an extra full cost in my opinion and in your mono Wild decks or against aggro decks, you’ll be fine playing this.
2
Constructed Rating: Just waiting on the OP Buffalord now, at which point all the Buffalo in our collections will certainly skyrocket in value.
1
Trufflehead
Limited Rating: I won’t expect much more than a 2/2 for 2 out of this but Kagulichu_ might allow you to live the dream.
2.5
Constructed Rating: This could be a piece in a W/B reanimator deck where you bring it back with something like Sudden Awakening or Grim Justice. Remember it gets +4/+4 every time it enters your Crypt whether that’s through getting Countermagic’ed or just Kill’ed. We just need to give it Spellshield with Eagleclaw Orb and we’ve got ourselves a T2/T3 deck to annoy the Gauntlet with.
2.5
Verdant Chant
Limited Rating: This is the only Chant card out of all them that actually gives you something resembling a board presence so you’ll need to have at least a few of these if you’re considering going all in on a chant deck. Also becomes something you can include if you have multiple Lyrical Chanter but otherwise just pass.
2.0
Constructed Rating: The 5 color Chant/constant deck will likely be fun but there’s too much inconsistency to it for it to be a top tier strategy.
1.5
Wellspring
Limited Rating: If you’re playing the 5 cost R/W deck I can see justification for this card but otherwise you’ll be wasting a card and a turn and probably won’t be able to get that card/tempo disadvantage back.
2
Constructed Rating: Worse than Chlorophyllia at 2 or Sylvan Duet at 4 due to the threshold requirements, this card only becomes good when you want to play a certain deck. It’s likely there to be able to afford some of the expensive Empower cards like Primal Dawn or Greenpaw Emancipator but you’ll need a pretty effective control plan to buy yourself time to get to that point. There’s a lot of broken things you can do with a card that has X on it and permanent resources so it’s not a card to discount by any means.
2.5
Wrathwood Sycamore
Limited Rating: People will get their panties in a twist when you discard this early on and play multiple Thorntwister, but that’s a rare combo that you shouldn’t be counting on. As a 5/5 and something that can gain you life in dire situations (whether it be in a race or in order to buff your troops at Quick speed) it’s still a great piece to the D/W lifegain deck.
2.5
Constructed Rating: Wrathwood Sycamore and Wrathwood Larch can both discard themselves adding some nice pieces to our Hereafter + Knightsbane Ovo_ deck but the power level is still in question.
1
Young Seer
Limited Rating: Usually Wild decks can fall behind early against some of the aggro decks in the format but Young Seer allows you to block those annoying 3/1 troops as well as reduce your next troop’s cost siginificantly. Playing 1 or 2 of these seems perfectly reasonable.
2.5
Constructed Rating: We’ve already mentioned Young Seer in the Mono Wild beatdown deck that facilitates the casting of some of the Empower cards. He probably has use outside of there as well since a dream turn 2 Azurefate Sorceress or Royal Falconer I imagine would be worth theorycrafting around.
2.5
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Bootlace
As a decade long MTGO player, Bootlace made the permanent switch to Hex in 2013 when he realized it was the future of digital TCGs. He beat out nearly 300 competitors in the largest Invitational Qualifier tournament yet and earned his spot in the first major tournament for Hex: Shards of Fate. He writes on just about every topic, with a focus on the limited side of the game.

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