Not yet revealed.
Fusion - During deckbuilding, players can take two troops with Fusion and combine them into one troop… permanently! The new troop will have all the combined cost, thresholds, attack, defense, and powers of the two combined troops.
Rowdy - Rowdy powers trigger every time you play a card with cost higher than the Rowdy card’s cost. Then, the Rowdy troop gets its cost increased.
Rabid - Rabid is a One-Shot ability that triggers when a troop attacks.
Feral - A troop with Feral can’t be blocked except by two or more troops.
Rebirth - Rebirth is a One-Shot Deathcry power that puts the troop from the crypt into play.